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BULLETFARM IS A NEW GAME STUDIO THAT SEEKS TO REDEFINE WHAT IT MEANS TO MAKE AND PLAY AAA ACTION-ADVENTURE EXPERIENCES.




My job is to create an environment where the team can do the best work of their life. I’ll also probably dabble in some game design and direction.
My job is to set the vision for the game, and ensure we ship that vision.
My day-to-day job is to keep the studio operating smoothly, but my mission is to make sure that BulletFarm is the studio everyone loves working with.
My job is to realize our ambitious vision for brand new game worlds. Create something amazing with us, come join our world building team!
Technical Director and Purveyor of Dreams
My job is to create world-class hero art for our games but my mission is to ensure we tell amazing visual stories for our players.
My job is to create immersive fun levels for all, but my mission is to ensure BulletFarm levels go down in history.
My job is coding the codes, pointing the pointers, and byting the bits, but my mission is to materialize our ideas into unforgettable gameplay.
My job is to refine the artistic vision, generate fresh yet compelling ideas, and craft the visual blueprints for our game.
My job is to create awesome 3D art but my mission is to show players something they've never seen before.
My job is to make everything proficient and run smoothly but my mission is to push technical boundaries and aid in telling a story for the players to enjoy.
My job is to design and build content for players to enjoy, but my mission is to create systems and experiences that motivate players.
My job is to connect players so they can shoot stuff together... or shoot each other. Remember, friendly fire isn't.
My job is to create flexible character systems, but my mission is to bridge the gap between conception and reality.
My job is to create immersive audio that invites players into the worlds we build. My mission is to combine technical and creative skills to deliver exquisite sonic experiences.
My job is to ensure that all departments work together towards a shared goal so that we can build new worlds and create fun experiences. My mission is to ship it.
My job is to coordinate an incredible art team and help define the look of the game. My mission is to make visuals so compelling that players want to share screenshots of their experience.
My job is to create responsive and readable animations, but my mission is to breathe life, character, and intrigue into every frame.









































































